There’s a company that specializes
in designing high-security secret
passageways and hidden doors,
some of which can only be opened
by playing the right piano keys or
precisely arranging pieces
on a chessboard. SourceSource 2
i dont know when it happened but somewhere along the way “shipping” got a new meaning for younger folk that seems to translate to “i want these people together for real asap”. i think the media had something to do with it. but guys.
guys.
shipping absolutely Does Not mean demanding anything from people/creators. shipping isn’t about expecting and waiting for the day it will certainly happen. it is not a direct translation to Happen Or Die.
shipping means you like the idea of two (or more) people together. you like the concept. you find it fun to imagine the dynamics. you even create fanon content of it (fic, art, edits). it’s all in your head and it’s Fine that way.
is it nice to have a ship become canon? oh my god, yes. but that’s not what shipping is about and yall need to take a step back and breathe because being a jerk to people aint gonna change their mind about ships.
i hate monopoly it is like some old white guy was sitting around and then thought to himself, what if we could make capitalism fun? well you tried and you failed dipshit
http://en.wikipedia.org/wiki/History_of_the_board_game_Monopoly it was actually created by a Georgist to illustrate the principle that rent makes landlords richer and tenants poorer. She designed it to be incredibly not fun, to show that if you don’t own property you experience an inevitable foreseeable slow dwindling of your resources until you eventually go bankrupt. She figured that through Monopoly people would be so bored and frustrated that they would understand how terrible the system of rent is
Then Parker Brothers patented it, mass-produced it, people bought it because people have terrible taste in games, and the original creator experienced an inevitable foreseeable slow dwindling of her resources until she died impoverished and obscure
society is a horrific parody of itself
No wonder this game makes me aggressive
Her name was Elizabeth Magie and her game was stolen by Charles Darrow.
Darrow went bankrupt after the 1929 Stock Market Crash, so when he saw his neighbors playing the game, he copied down the instructions, and published his own version of the game.
Then he sold it to the Parker Brothers who popularized the game. Darrow became a millionare within the year. Despite this, Hasboro currently lists him as the sole creator on their website.
Magie was amazing, and not just for her game. She liked to mock societal standards of the time through theater and even made national headlines mocking the institution of marriage. She supported herself until her mid 40s, proving that marriage was not the only option for women, before tying the knot herself.
Elizabeth Magie is attributed with this, “Girls have minds, desires, hopes, and ambitons.” Dont forget her name.
This is the saddest and most representative of the United States thing ever.
True story - There are historical accounts (well, there’s at least one historical account) in which English people whine about how the Norse men bathe so often they’re able to seduce the local women away from their husbands.
^^^ Yep. Turns out the women were way more into the hot well groomed muscular dudes who liked to smell nice.
*Hot, well groomed men who liked to smell nice and knew their way around sharp objects.
“I just don’t know why you couldn’t marry a local boy sweetie.”
“What can I say dad, Hjalmar bathes regularly, smells nice, has shoulders, can wield a sword and can wield his sword ifyaknowwhatImean, and when he comes back from raids likes to shower me in rare gifts from overseas. Look at this necklace! The amber beads came from the lands of the Rus! Also, he’s teaching me how to shoot a bow and use a spear because he thinks it might be nice if I could go on raids too someday.”
[Trickster gods] are the lords of in-between. A trickster does not live near the hearth; he does not live in the halls of justice, the soldier’s tent, the shaman’s hut, the monastery. He passes through each of these when there is a moment of silence, and he enlivens each with mischief, but he is not their guiding spirit. He is the spirit of the doorway leading out, and of the crossroad at the edge of town. […]
In short, trickster is a boundary-crosser. Every group has its edge, its sense of in and out, and trickster is always there, at the gates of the city and the gates of life, making sure there is commerce. He also attends the internal boundaries by which groups articulate their social life. We constantly distinguish—right and wrong, sacred and profane, clean and dirty, male and female, young and old, living and dead—and in every case trickster will cross the line and confuse the distinction. Trickster is the creative idiot, therefore, the wise fool, the gray-haired baby, the cross-dresser, the speaker of sacred profanities. Where someone’s sense of honorable behavior has left him unable to act, trickster will appear to suggest an amoral action, something right/wrong that will get life going again.
Trickster is the mythic embodiment of ambiguity and ambivalence, doubleness and duplicity, contradiction and paradox.
That Trickster is a boundary-crosser is the standard line, but […] there are also cases in which trickster creates a boundary, or brings to the surface a distinction previously hidden from sight. In several mythologies, for example, the gods lived on earth until something trickster did caused them to rise into heaven. Trickster is thus the author of the great distance between heaven and earth. […] Boundary creation and boundary crossing are related to one another, and the best way to describe trickster is to say simply that the boundary is where he will be found—sometimes drawing the line, sometimes crossing it, sometimes erasing or moving it, but always there, the god of the threshold in all its forms.
“
—
Trickster Makes This World: Mischief, Myth and Art by Lewis Hyde (x)